Description
Play fantastical factions. Expand your influence by terraforming and joining cults.
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighbouring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:
- Desert (Fakirs, Nomads)
- Plains (Halflings, Cultists)
- Swamp (Alchemists, Darklings)
- Lake (Mermaids, Swarmlings)
- Forest (Witches, Auren)
- Mountain (Dwarves, Engineers)
- Solitude (Giants, Chaos Magicians)
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult Ķ
- 2–5 players
- Ages 12 to adult
- 2 hours playing time.
Contents:
- 1 x Game board
- 1 x Cult board
- 7 x double-sided Faction boards
- 56 x Terrain tiles
- 65 x Natural-colored Workers (cubes)
- 65 x Purple Power tokens (wooden circles)
- gold-colored cardboard coins:
- 40 x Small coins (value 1)
- 25 x Medium coins (value 2)
- 20 x Big coins (value 5)
- 5 x "100 Victory Points" tokens
- 1 x Orange Starting Player token
- 1 x Game End token
- 17 x Action tokens
- 28 x Oval Favor tiles
- Wooden pieces per faction color: (green, yellow, blue, brown, red, black, grey):
- 8 x Dwellings
- 4 x Trading Houses
- 1 x Stronghold
- 3 x Temples
- 1 x Sanctuary
- 7 x Priests
- 7 x Markers
- 3 x Bridges
- 10 x Town tiles
- 8 x Rectangular Scoring tiles
- 9 x Bonus cards (depicted as scrolls)
- 5 x Action Overview tiles
- Rulebook
Terra Mystica Info
2 - 5 players 60 - 150 mins Ages 12+
Categories: Civilization, Economic, Fantasy, Territory Building
Play involves: End Game Bonuses, Hexagon Grid, Income, Increase Value of Unchosen Resources, Network and Route Building, Tech Trees / Tech Tracks
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Shipping & Delivery
Most orders for Australia arrive in 3-8 days.
Our warehouse team works extremely hard and generally dispatch your order the same day it's placed (otherwise it's first thing the next day)!